Op: DREKAVAC

Accommodation and Living

  • Both Teams in a FOB - With lighting, power, water and toilet facilities

    • Task Force (Spearhead) - Will need to bring cot beds

    • RusFor (Tomahawk) - Bunks and mattresses are provided

  • FOB Locations are attack-able but there will be no requirement to bug out / relocate

  • All of your personal equipment will be stored at the FOB - there will be no access to vehicles after Start-Ex

  • Drinking Water is available - Ration packs and gas stoves recommended. No BBQs etc

    53.1%

Teams and Organisation

  • Both Teams will have a full command structure with C2 (command and control) with associated Orders Process

  • A dedicated Comms Plan utilising Squad Net and Command Net will be utilised

  • Individual Team Role Specifications will extend to TL, 2IC, RO, MG, Snpr / DMR and Grenadier / GL etc

  • Sections / Teams will be required to mutually support one another through developing and dynamic situations

    100.0%

Taskings and Objectives

  • Some managed elements may take place to increase immersive experiences

  • Objectives will be reliant on recce and or the successful transference of intel and situational updates to Command

  • Individual Team Role Specifications will extend to TL, 2IC, RO, MG, Snpr / DMR and Grenadier / GL etc

  • Sections / Teams will be required to mutually support one another through developing and dynamic situations

    55.0%

Event Mechanisms

  • Medic Rule in place - All players will be required to have a bandage or TQ (see rules)

  • Ammunition Restrictions include Real Cap only (see realcap rules) and restrictions on 40mm and Mortar round qty to be carried

  • Teams will replen with ammunition, water and other supplies when they return to FOB

  • This event is a force on force scenario with no civpop or other factions

    65.6%

Expected Experience Total:
67.6%