Op: DREKAVAC
Accommodation and Living
Both Teams in a FOB - With lighting, power, water and toilet facilities
Task Force (Spearhead) - Will need to bring cot beds
RusFor (Tomahawk) - Bunks and mattresses are provided
FOB Locations are attack-able but there will be no requirement to bug out / relocate
All of your personal equipment will be stored at the FOB - there will be no access to vehicles after Start-Ex
Drinking Water is available - Ration packs and gas stoves recommended. No BBQs etc
53.1%
Teams and Organisation
Both Teams will have a full command structure with C2 (command and control) with associated Orders Process
A dedicated Comms Plan utilising Squad Net and Command Net will be utilised
Individual Team Role Specifications will extend to TL, 2IC, RO, MG, Snpr / DMR and Grenadier / GL etc
Sections / Teams will be required to mutually support one another through developing and dynamic situations
100.0%
Taskings and Objectives
Some managed elements may take place to increase immersive experiences
Objectives will be reliant on recce and or the successful transference of intel and situational updates to Command
Individual Team Role Specifications will extend to TL, 2IC, RO, MG, Snpr / DMR and Grenadier / GL etc
Sections / Teams will be required to mutually support one another through developing and dynamic situations
55.0%
Event Mechanisms
Medic Rule in place - All players will be required to have a bandage or TQ (see rules)
Ammunition Restrictions include Real Cap only (see realcap rules) and restrictions on 40mm and Mortar round qty to be carried
Teams will replen with ammunition, water and other supplies when they return to FOB
This event is a force on force scenario with no civpop or other factions
65.6%
Expected Experience Total:
67.6%